Focus and Scope


Innovations in Mathematics and Science Education

  • Innovative pedagogical models in mathematics and science education
  • Integration of digital technologies in mathematics and science classrooms
  • Authentic and competency-based assessment practices
  • Inquiry-based, problem-based, and project-based learning
  • Numeracy and scientific literacy development
  • Adaptive and future-oriented curriculum design
  • Data-driven and evidence-based instructional practices

STEAM-Based Instructional Design and Media

  • STEAM (Science, Technology, Engineering, Arts, Mathematics) instructional design
  • Development of interactive and digital learning media
  • Integration of arts into STEM education
  • STEAM-based project-based learning approaches
  • Innovative teaching materials and instructional tools
  • Evaluation and impact of STEAM learning
  • Use of emerging technologies such as AR/VR, simulations, and gamification

Computational Thinking and Artificial Intelligence

  • Integration of computational thinking in educational curricula
  • Teaching programming and coding across educational levels
  • Applications of artificial intelligence in education
  • Educational data science and learning analytics
  • Ethical considerations of AI in education
  • Development of AI-based learning platforms and tools
  • Adaptive and personalized learning systems

Applied Mathematics and Physics

  • Mathematical modeling in real-world contexts
  • Applications of mathematics in industry and technology
  • Applied physics in engineering and technological innovation
  • Simulation and computational approaches in mathematics and physics
  • Numerical analysis and computational methods
  • Interdisciplinary research in mathematics and physics
  • Applied research addressing real-world challenges